What are object oriented programming

What are object oriented programming

Encapsulation is the process of hiding the internal details of an object from the outside world. This means that the properties and behaviors of an object are not directly accessible from other parts of the program. Instead, programmers must use public methods (also known as getters and setters) to access the properties and perform actions on them.

Encapsulation is important because it helps to prevent unintended changes to an object’s properties and behaviors. For example, if you had a Car class with a property called “speed,” you wouldn’t want any other part of the program to directly modify that property, as it could cause the car to drive too fast or too slow.

Inheritance

Inheritance is another important concept in OOP. It allows programmers to create new classes that are based on existing classes, inheriting all the properties and behaviors of the parent class. This can save a lot of time and effort, as programmers don’t have to redefine everything from scratch.

For example, let’s say you had a Car class with properties such as make, model, and year, and behaviors such as accelerating and braking. You could create a new class called “SportsCar” that inherits all the properties and behaviors of the Car class, but also adds additional properties such as horsepower and behaviors such as drifting.

Inheritance is particularly useful when creating large, complex programs with many different types of objects. By using inheritance, programmers can create a hierarchical structure that makes it easier to understand and modify the code.

Polymorphism

Polymorphism is the ability of an object to take on multiple forms or behaviors. In OOP, polymorphism is achieved through method overloading and method overriding.

Method overloading refers to the practice of defining multiple methods with the same name but different parameters. This allows programmers to write code that is more flexible and reusable, as the same method can be called with different arguments depending on the context.

Method overriding, on the other hand, refers to the practice of defining a new method in a subclass that has the same name and parameters as a method in the parent class. This allows programmers to override the behavior of a method in the parent class, providing a custom implementation for the child class.

Polymorphism is particularly useful when creating programs that need to be able to handle different types of objects or inputs. By using polymorphism, programmers can write code that is more robust and adaptable, as it can handle a wider range of scenarios and edge cases.

Abstraction

Abstraction is the process of simplifying complex systems by hiding unnecessary details and focusing on the essential features. In OOP, abstraction is achieved through the use of abstract classes and interfaces.

An abstract class is a class that cannot be instantiated, but can be inherited by other classes. It contains both abstract methods (methods with no implementation) and concrete methods (methods with implementation). Abstract classes are used to define common features and behaviors that should be shared among multiple classes.

An interface, on the other hand, is a contract that defines a set of methods that a class must implement in order to be considered compliant. Interfaces are used to ensure that classes have certain minimum levels of functionality, without specifying how that functionality is implemented.

Abstraction is important because it allows programmers to create more modular and extensible code. By using abstract classes and interfaces, programmers can define common behavior and features that can be reused across multiple classes, while also allowing for flexibility and customization as needed.

Encapsulation and Abstraction Together

Encapsulation and Abstraction Together

Encapsulation and abstraction are closely related concepts in OOP. Both involve hiding the internal details of an object from the outside world, but they do so in different ways.

Encapsulation focuses on hiding the implementation details of an object, while also providing public methods for accessing its properties and behaviors. This ensures that the object’s behavior is consistent and predictable, while also allowing for flexibility and customization as needed.